Introduced by Pro Gamer
is a three-dimensional sandbox game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game. Gameplay is in the first-person perspective by default, and players have the option to play in third-person. The game world is composed of rough 3D objects—mainly cubes and fluids—representing various materials, such as dirt, stone, ores, tree trunks, water and lava. The core gameplay revolves around breaking and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can “mine” blocks and then place them elsewhere, which allows for constructions to be built.
The game world is virtually infinite, and procedurally generated, using a map seed, as players explore it. The map seed is obtained from the system clock at the time of world creation unless manually specified by the player. Although there are limits on vertical movement, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached. The game achieves this by splitting the game world data into smaller sections called “chunks”, which are only created or loaded when players are nearby. The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves and various water bodies. The in-game time system follows a day and night cycle; one full cycle lasts 20 real-time minutes.
A few of the hostile monsters in Minecraft, displayed from left to right: zombie, spider, enderman, creeper and skeleton
Throughout the course of the game, players encounter various non-player characters known as mobs, consisting of animals, villagers and hostile creatures. Passive mobs—such as cows, pigs, and chickens—can be hunted for food and crafting materials. They spawn in the daytime, while hostile mobs—such as large spiders, skeletons, and zombies—spawn during night time or in dark places, such as caves. Some creatures unique to Minecraft have been noted by reviewers: the creeper, an exploding creature that sneaks up on the player; and the enderman, a creature with the ability to teleport and pick up blocks.
physics system has often been described by commentators as unrealistic. All solid blocks except sand and gravel are not affected by gravity. Liquids continuously flow for a limited horizontal distance from source blocks, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as red stone.
Minecraft has two alternate dimensions besides the main world—the Nether and the End. The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the over world. The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island. Killing the dragon cues the game’s ending credits, written by Irish novelist Julian Gough. Players are then allowed to teleport back to their original spawn point in the over world and continue the game indefinitely.
The game consists of four game modes: survival, creative, adventure, and spectator. It also has a changeable difficulty system of five levels. For example, the peaceful difficulty prevents hostile creatures from spawning, and when playing on the hard difficulty players can starve to death if their hunger bar is depleted.